| igraph Reference Manual |
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igraph_grg_game — Generating geometric random graphs.igraph_barabasi_game — Generates a graph based on the Barabási-Albert model.igraph_nonlinear_barabasi_game — Generates graph with non-linear preferential attachmentigraph_erdos_renyi_game — Generates a random (Erdos-Renyi) graph.igraph_watts_strogatz_game — The Watts-Strogatz small-world modeligraph_rewire_edges — Rewire the edges of a graph with constant probabilityigraph_degree_sequence_game — Generates a random graph with a given degree sequence igraph_forest_fire_game — Generates a network according to the “forest fire game”igraph_rewire — Randomly rewires a graph while preserving the degree distribution.igraph_growing_random_game — Generates a growing random graph.igraph_callaway_traits_game — Simulate a growing network with vertex types.igraph_establishment_game — Generates a graph with a simple growing model with vertex types.igraph_preference_game — Generates a graph with vertex types and connection preferences igraph_asymmetric_preference_game — Generates a graph with asymmetric vertex types and connection preferences igraph_recent_degree_game — Stochastic graph generator based on the number of adjacent edges a node has gained recentlyigraph_barabasi_aging_game — Preferential attachment with aging of verticesigraph_recent_degree_aging_game — Preferential attachment based on the number of edges gained recently, with aging of verticesigraph_cited_type_game — Simulate a citation based on vertex types.igraph_citing_cited_type_game — Simulate a citation network based on vertex types.Games are randomized graph generators. Randomization means that they generate a different graph every time you call them.
<< 1.19. igraph_connect_neighborhood — Connects every vertex to its neighborhood |
2.1. igraph_grg_game — Generating geometric random graphs. >> |