| igraph Reference Manual |
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igraph_layout_random — Places the vertices uniform randomly on a plane.igraph_layout_circle — Places the vertices uniformly on a circle, in the order of vertex ids.igraph_layout_graphopt — Optimizes vertex layout via the graphopt algorithm.igraph_layout_fruchterman_reingold — Places the vertices on a plane according to the Fruchterman-Reingold algorithm.igraph_layout_kamada_kawai — Places the vertices on a plane according the Kamada-Kawai algorithm. igraph_layout_reingold_tilford — Reingold-Tilford layout for tree graphsigraph_layout_reingold_tilford_circular — Circular Reingold-Tilford layout for treesigraph_layout_grid_fruchterman_reingold — Force based layout generator for large graphs.igraph_layout_lgl — Force based layout algorithm for large graphs.Layout generator functions (or at least most of them) try to place the vertices and edges of a graph on a 2D plane or in 3D space in a way which visually pleases the human eye.
They take a graph object and a number of parameters as arguments and return an igraph_matrix_t, in which each row gives the coordinates of a vertex.
| << Chapter 14. Generating Layouts for Graph Drawing | 1.1. igraph_layout_random — Places the vertices uniform randomly on a plane. >> |